#pragma once
#include "Objects/Object.h"

class GameOverScreen :
	public star::Object
{
public:
	GameOverScreen();
	~GameOverScreen();

protected:
	void Initialize();
	void Update(const star::Context& context);

private:
	star::Object* m_pSpriteObject;
	float m_PosY, m_FallSpeed;
	bool m_bStopFalling;

	GameOverScreen(const GameOverScreen&);
	GameOverScreen(GameOverScreen&&);
	GameOverScreen& operator=(const GameOverScreen&);
};

